AL
ArcadeLoom
Playful worlds, crafted rewards

ArcadeLoom: craft loops that stick — discover, play, and ship delightful microworlds

A curated playground for designers and players. Rapid plays, persistent rewards, and tiny systems that invite curiosity — ArcadeLoom gathers bold experiments and polished shorts into a single living arcade.

Quick loop:
Two minutes to learn, endless ways to optimize.
New • Ranked
Arcade montage with neon tiles, controllers, and HUD overlays

What we ship

Tiny systems, big feelings — each release focuses on a single mechanical idea that becomes a memorable loop.

Instant Joy

Low-threshold interactions that reward exploration on first touch.

Persistent Threads

Small progress systems so short sessions add up to meaningful outcomes.

Tooling for Creators

Shareable seeds, remixes, and lightweight analytics to iterate quickly.

1.2M
Minutes played last month
+42%
MoM growth
Active loops, short sessions and consistent return visits power our community. Micro rewards and visible leaderboards keep exploration contagious.

Player retention

Curiosity-first design yields strong day-7 retention for our top experiments. We prioritize clarity, quick feedback, and delight.

Our approach

We treat every small idea as a playable prototype. Design, ship, observe — then refine. That loop turned prototypes into a catalog of bite-sized worlds.

ArcadeLoom started as a studio notebook. A few friends sketched microgames on napkins and built tiny servers that stored progress. The first playable drew unexpected attention: a thirty-second loop with surprising depth. That taught us something simple — compression is a craft. We learned to compress meaning into moments: a mechanic, a choice, and a persistent thread to bring players back.

Ship tiny. Spark big.

Publish a microgame in minutes. Templates, leaderboards, and remix tools included.

Voices from the arcade

"ArcadeLoom taught me to ship small and iterate fast."
— Maia Park, independent designer
"Players loved the tiny loop — we never imagined so many remixes."
— Studio Nova

Contact the Loom

Questions, collaborations, or ideas for a tiny game? Send a note.